Friday, February 11, 2011

What kind of programming environment do you use to write your Windows-based Games?

I've used XNA and Visual Studio 2005 integrated with Flash. I'm curious to see what environments other people use and prefer.

  • Same. XNA 2.0 in VS2005 or XNA 3.0 in VS2008.

    I've also dabbled in darkGDK when I feel like some C++.

    Joe Morgan : I'll have to check into darkGDK - I've not done C++ in 3 or 4 years, but it's where I got my start. Thanks for the suggestion.
    From JTA
  • Although not Windows-specific, I have used pygame, which can use DirectX as a backend.

  • I use Dev-C++ and SDL

    From jwarzech
  • I developed some cross-platform 2D games (Windows as well) and used C++ with Geany and SDL.

    I find SDL to be a great library to make casual games. Of course, if cross-platform means Windows and XBOX for you, then there are other libraries that might be a better choice.

  • At Flying Lab for Pirates of the Burning Sea we used Visual Studio 2005. At Divide by Zero for we use Visual Studio 2008.

    From Joe Ludwig
  • Visual Studio 2008 with XNA 3.0 CTP is what I'm using at the moment. A lot of game development shops are still using VS05, however.

    From TraumaPony

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