I have a page that dynamically adds script references via jQuery's $.getScript function. The scripts load and execute fine, so I know the references are correct. However, when I add a "debugger" statement to any of the scripts to allow me to step through the code in a debugger (such as VS.Net, Firebug, etc.), it doesn't work. It appears that something about the way jQuery loads the scripts is preventing debuggers from finding the files.
Does anybody have a work-around for this?
-
Ok, so it turns out that the default implementation of the
$.getScript()
function works differently depending on whether the referenced script file is on the same domain or not. External references such as:$.getScript("http://www.someothersite.com/script.js")
will cause jQuery to create an external script reference, which can be debugged with no problems.
<script type="text/javascript" src="http://www.someothersite.com/script.js"></script>
However, if you reference a local script file such as any of the following:
$.getScript("http://www.mysite.com/script.js") $.getScript("script.js") $.getScript("/Scripts/script.js");
then jQuery will download the script content asynchronously and then add it as inline content:
<script type="text/javascript">{your script here}</script>
This latter approach does not work with any debugger that I tested (Visual Studio.net, Firebug, IE8 Debugger).
The workaround is to override the
$.getScript()
function so that it always creates an external reference rather than inline content. Here is the script to do that. I have tested this in Firefox, Opera, Safari, and IE 8.<script type="text/javascript"> // Replace the normal jQuery getScript function with one that supports // debugging and which references the script files as external resources // rather than inline. jQuery.extend({ getScript: function(url, callback) { var head = document.getElementsByTagName("head")[0]; var script = document.createElement("script"); script.src = url; // Handle Script loading { var done = false; // Attach handlers for all browsers script.onload = script.onreadystatechange = function(){ if ( !done && (!this.readyState || this.readyState == "loaded" || this.readyState == "complete") ) { done = true; if (callback) callback(); // Handle memory leak in IE script.onload = script.onreadystatechange = null; } }; } head.appendChild(script); // We handle everything using the script element injection return undefined; }, }); </script>
Andrew Matthews : nice. Have you experienced any issues that I should be aware of since you posted this answer? ;)Shrikant Sharat : I don't think this method makes use of the global ajax events.. not sure. -
Is there a way around this without hacking JQuery? I'm hitting exactly the same problem but I can't see a workable solution, without overriding getScript. Thanks
James Messinger : I don't recommend using my workaround in a production environment. This is just a workaround for your dev environment for debugging purposes. In our applications, we put this "hack" in a file that is only referenced in DEBUG builds. Our release builds use the normal jQuery getScript method, since we don't have any need to debug our production environments. -
script somewhat works but does throw unexpected errors when using eval(). but thanks for posting, its pretty nifty workaround.
0 comments:
Post a Comment